What is Mossdome: Chambers of Myth?
What is Mossdome: The Chambers of Myth?
Mossdome is a top down, 2D, small-scale indie game project, where the player explores a randomly generated world, fights monsters, discovers structures, and, most importantly, can build whatever they want out of tiles, as well as create items like tools and weapons. In general, the player can do basically whatever they want. While the game is still in early stages, I am actively developing the game in the GDevelop engine. Currently, you can download the game from the Download Hub and play it. Read up on my posts for the most recent developer information!
Important Post
Thursday, April 16, 2020
0.0.4 RELEASED!
Finally, the update is out! since ive already extensively covered the list of new features in the changelog, please go there. (its in the download hub) there's alot of new stuff, so have fun!
Tuesday, April 14, 2020
Quick Update
Hello!
I have been doing some little things here and there to get the update ready for launch, such as liquid improvements, plants, menus, and optimization. LOTS of optimization. while there's still some of those annoying bugs I need to fix, I think that the update is close to launch. stay tuned!
(Mossdome is not actually cancelled, that was for April fools!)
I have been doing some little things here and there to get the update ready for launch, such as liquid improvements, plants, menus, and optimization. LOTS of optimization. while there's still some of those annoying bugs I need to fix, I think that the update is close to launch. stay tuned!
(Mossdome is not actually cancelled, that was for April fools!)
Wednesday, April 1, 2020
Mossdome is cancelled :(
Sorry everyone, on April 1st, 2020 Mossdome will be cancelled for good. I will never post updates to the game again, and all downloads will be removed in approximately 24 hours.
Thank you for your support of Mossdome: Chambers of Myth.
Have a good April 1st.
Thank you for your support of Mossdome: Chambers of Myth.
Have a good April 1st.
Thursday, March 26, 2020
Forests, Lakes, New Textures, and an FPS counter
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| A top down view of forest and lake generation! |
Sunday, March 1, 2020
Updating the World Generator
I am currently trying to improve the world generation of Mossdome from just basic random water and tree placement to full tile based terrains, as well as forest and pond generation.
This is a snippet from a randomly generated forest! I plan to add more diversity to it, such as tree types and open spaces to make it feel more natural.
This is a snippet from a randomly generated forest! I plan to add more diversity to it, such as tree types and open spaces to make it feel more natural.
Wednesday, February 26, 2020
Version 0.0.3: Now Released!
Mossdome: The Chambers of Myth v0.0.3 is now released!
In this update listen to some sounds when placing and destroying tiles, new tile textures, tile layering, and more! go to the changelog for more info, found in the download hub!
In this update listen to some sounds when placing and destroying tiles, new tile textures, tile layering, and more! go to the changelog for more info, found in the download hub!
Tuesday, February 25, 2020
Tile Ordering
Currently, I am working on adding the layering of tiles. what this means is that tiles can either be on the floor level, the wall level, or the ceiling level. Both floor and ceiling do not have collision with the player, while the wall level does. The difference between the floor and ceiling level is that the ceiling is layered on-top of the player, which can serve as a decorative touch to buildings. A floor tile is similar, however it is underneath the player, and also is decorative. I expect to be releasing v0.0.3 soon, likely with a few days!
Sunday, February 23, 2020
Welcome to the Mossdome Dev Blog!
Hello, if your reading this thanks for at least reading about my game! if you are interested in playing the game, go to the Download & Play section. Please report bugs, performance issues, or feature requests in the comments!
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