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A top down view of forest and lake generation! |
Its been some time since I last posted a blog update, but I figured after how much work I have been doing on the game that I would post this. While I'm not quite ready to release v0.0.4 yet, I will talk about features and plans. To start, as some of my followers may have noticed due to my last post, I was working on forests. These forests have "grown" alot. This also came with the addition of lakes. I also added zooming mechanics, so you can look at these features in their full glory. To make the ground more interesting I also added boulders, and they can generate in both mossy or normal types. Along with these cool world generation features, I have also improved many of the textures in the game, to ones who are higher quality. These texture changes have happened in many places in the game, but most notably in tiles and player sprites. (Note: the player sprites are still the same style, just shaded a bit!) To top off all these features, I added a FPS counter. You can use this wondrous device to see how poorly my un-optimized game runs on your PC! (Yes, I am working on optimization!) Now I will address some of my future plans for this update. For one, I plan to add more tile types, and a tile selection menu, since I am running out of hotkeys! also, I plan the addition of tools. I have been testing these for a bit, and seem to be working fine. These tools include a hatchet, for the removal of trees, a pail, for the removal of water, a building tool which is just normal tile based building, and a blade, which removes living creatures. this leads us into the next topic, creatures! I have been experimenting with AI, which has proven difficult. But, I am planning on adding hogs into the game before the update rolls around. One more thing before I go, Once the game becomes more than a simple building game, I plan to release it on itch.io, for a multitude of reasons. one, I will be able to deliver updates to Mossdome without needing to send out an entirely new version of the game, which causes clutter and confusion on peoples computers. I also want to switch to itch.io as a launcher since it will give the game more traction, which is important to a very small indie developer, such as myself. Thank you for reading, and I plan to release some YouTube updates soon!