What is Mossdome: Chambers of Myth?


What is Mossdome: The Chambers of Myth?

Mossdome is a top down, 2D, small-scale indie game project, where the player explores a randomly generated world, fights monsters, discovers structures, and, most importantly, can build whatever they want out of tiles, as well as create items like tools and weapons. In general, the player can do basically whatever they want. While the game is still in early stages, I am actively developing the game in the GDevelop engine. Currently, you can download the game from the Download Hub and play it. Read up on my posts for the most recent developer information!

Important Post

Game's Dead

Monday, March 10, 2025

Game's Dead

 Evening Mossdomers,

Yes, I know its been 5 years since there has been a post on this blog. This is more of a courtesy post in case anyone ever stumbles upon this site by mistake. The short of it is, the game is no longer in development, if it wasn't already brutally evident. The "download hub" Google drive is still up and running, and will be until the advent of Google's servers getting nuked. I have moved on in my life, and from this game (sort of) and I am graduating college soon. I am still developing games, and currently have a project in the works, though I will not be using this blog in any form to cover development of that game. Mossdome marks a certain point in my youth, developing games for fun with no idea what I was actually doing. It ruins horribly, and doesn't look the best, but it still has a special place in my heart. In any sense, thank you for reading, random internet stranger! We may cross paths again at some point...

Sunday, July 12, 2020

Im coming back to Mossdome.

Hello everyone,

I am coming back to Mossdome after a very long break. I got caught up in school work and decided to just take a break for a while. But now I am coming back to the game and plan to add alot of new stuff, and fix stuff too.

Wednesday, May 13, 2020

Mossdome v0.0.4.1 is released!

In this update, I have fixed many bugs from the previous version, and added some cool new stuff I think you will enjoy, such as new tools and tiles. check it out from the download hub!

Thursday, April 16, 2020

0.0.4 RELEASED!

Finally, the update is out! since ive already extensively covered the list of new features in the changelog, please go there. (its in the download hub) there's alot of new stuff, so have fun!

Tuesday, April 14, 2020

Quick Update

Hello!
I have been doing some little things here and there to get the update ready for launch, such as liquid improvements, plants, menus, and optimization. LOTS of optimization. while there's still some of those annoying bugs I need to fix, I think that the update is close to launch. stay tuned!

(Mossdome is not actually cancelled, that was for April fools!)

Wednesday, April 1, 2020

Mossdome is cancelled :(

Sorry everyone, on April 1st, 2020 Mossdome will be cancelled for good. I will never post updates to the game again, and all downloads will be removed in approximately 24 hours.

Thank you for your support of Mossdome: Chambers of Myth.
Have a good April 1st.

Thursday, March 26, 2020

Forests, Lakes, New Textures, and an FPS counter

A top down view of forest and lake generation!
Its been some time since I last posted a blog update, but I figured after how much work I have been doing on the game that I would post this. While I'm not quite ready to release v0.0.4 yet, I will talk about features and plans. To start, as some of my followers may have noticed due to my last post, I was working on forests. These forests have "grown" alot.  This also came with the addition of lakes. I also added zooming mechanics, so you can look at these features in their full glory. To make the ground more interesting I also added boulders, and they can generate in both mossy or normal types. Along with these cool world generation features, I have also improved many of the textures in the game, to ones who are higher quality. These texture changes have happened in many places in the game, but most notably in tiles and player sprites. (Note: the player sprites are still the same style, just shaded a bit!) To top off all these features, I added a FPS counter. You can use this wondrous device to see how poorly my un-optimized game runs on your PC! (Yes, I am working on optimization!) Now I will address some of my future plans for this update. For one, I plan to add more tile types, and a tile selection menu, since I am running out of hotkeys! also, I plan the addition of tools. I have been testing these for a bit, and seem to be working fine. These tools include a hatchet, for the removal of trees, a pail, for the removal of water, a building tool which is just normal tile based building, and a blade, which removes living creatures. this leads us into the next topic, creatures! I have been experimenting with AI, which has proven difficult. But, I am planning on adding hogs into the game before the update rolls around. One more thing before I go, Once the game becomes more than a simple building game, I plan to release it on itch.io, for a multitude of reasons. one,  I will be able to deliver updates to Mossdome without needing to send out an entirely new version of the game, which causes clutter and confusion on peoples computers. I also want to switch to itch.io as a launcher since it will give the game more traction, which is important to a very small indie developer, such as myself. Thank you for reading, and I plan to release some YouTube updates soon!

Sunday, March 1, 2020

Updating the World Generator

I am currently trying to improve the world generation of Mossdome from just basic random water and tree placement to full tile based terrains, as well as forest and pond generation.

This is a snippet from a randomly generated forest! I plan to add more diversity to it, such as tree types and open spaces to make it feel more natural.

Wednesday, February 26, 2020

Version 0.0.3: Now Released!

Mossdome: The Chambers of Myth v0.0.3 is now released!

In this update listen to some sounds when placing and destroying tiles, new tile textures, tile layering, and more! go to the changelog for more info, found in the download hub!

Tuesday, February 25, 2020

Tile Ordering

Currently, I am working on adding the layering of tiles. what this means is that tiles can either be on the floor level, the wall level, or the ceiling level. Both floor and ceiling do not have collision with the player, while the wall level does. The difference between the floor and ceiling level is that the ceiling is layered on-top of the player, which can serve as a decorative touch to buildings. A floor tile is similar, however it is underneath the player, and also is decorative. I expect to be releasing v0.0.3 soon, likely with a few days!